The best form for providing this feedback is through our Discord Channel, though we will be keeping an eye on Steam as well.” The team is eager to hear what our players have to say about all the parts of Superfuse, including what they hope to see in the future, and we look forward to embarking on this journey with them. “One of the most exciting things about entering Early Access is collaborating with the community in shaping the journey and content of the game. How are you planning on involving the Community in your development process? “The pricing for the final version of Superfuse is still being determined and it may increase upon the full game's launch.” Will the game be priced differently during and after Early Access? Play the game in English, French, German, Spanish, Latin American Spanish, Brazilian Portuguese, Russian, and Simplified Chinese.Enjoy a rich soundtrack by award-winning composer Michael McCann.Defeat enemies, complete quests and contracts to level up your hero from 1 to 30.Use the Solar Map to traverse the solar system to take on challenging contracts post-main campaign for exciting new loot.Unlock the mysteries of Eros by pursuing the main story campaign throughout the mining facilities.Experience Superfuse in offline singleplayer and online multiplayer (up to 4-player co-op).Find and learn Fuses - the superpowered DNA cocktails that expand your skills and allow you to tailor to your playstyle.Explore class-specific talent trees by spending your skill points to unlock a plethora of skills.Create your hero from 1 of 3 playable classes - the Elementalist, Berserker, and the Technomancer.With it, you will be gaining access to a compelling ARPG with a deep focus on ability customization and making sure you can play your character the way you want to.Īt the start of this journey, you will be able to: “The base Early Access version of Superfuse will act as the robust foundation that we will continue to work from. What is the current state of the Early Access version? Regardless of what phase we are in, be it Early Access or post-full launch, the community will always have an active voice in the direction we take the game, ensuring that we are together creating the ideal version of the game.” Our release cadence will likely move towards a more standard live-service offering, meaning fewer but more concentrated content updates. Once we do go into our full release, you can expect a more robust version of the game, including features and added content that has been identified and requested by the community. Some of the additions we are hoping to implement include new campaign expansions, an additional hero, new loot, controller support, and more. We already have ideas about how that journey and result might look, but we will happily alter that trajectory with the feedback and input we will receive from all of you. “When Superfuse leaves Early Access, we want to ensure that we have created a full version that reflects what is expected from a comic-book-styled ARPG set in space. How is the full version planned to differ from the Early Access version? We hope to have the full version of the game released roughly within a year of the Early Access launch.” Additionally, we will offer post-campaign content in our Solar Map, providing new challenges.Īs we gather feedback and evolve the game, more content will be introduced, and additional features that we hope will keep you coming back for more. “The initial version of the game released into Early Access will contain part of the story, providing an introduction to the world and the conflicts present for our Enforcers. As such, it felt only natural to involve the community early to ensure that we were tweaking it with their wishes in mind.”Īpproximately how long will this game be in Early Access? So much of the core experience relies on putting the power in the hands of the player through our skill system. “From the beginning, Superfuse was created with Early Access in mind.
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